IX School Conference Young Researchers of the North
RESEARCH WORK
Let’s play «Eco-race»
Kseniya Vanina,
class 8A
E.V. Kovaleva,
English teacher
K. I. Dushenov school # 10 of Severomorsk
Studying at school
Success at school, %
90
80
70
60
50
40
30
20
10
0
3
4
5
6
7
class
Motivation and game
reason why games are
The main
considered effective learning aids is that
"they spur motivation and students get
very absorbed in the competitive aspects
of the games; moreover, they try harder
at games than in other courses“
(Avedon, 1971)
Creating the game
Engli
sh
IT
Famil
y
Studi
es
Histo
ry
«Eco-
race»
Biolog
y
Science
Geogra
phy
“The move is designed to
attract public attention to
environmental problems,
maintain ecological
diversity and protect the
ecological security of the
country”
(M.V. Kovtun)
The
Puzzle
The Kola Peninsula is
one of the few corners
of the world where the
primeval
beauty
remains preserved. It
is a land of bleak and
cold coastal cliffs, vast
tundra
the
northernmost pristine
forests of Europe.
You'll
wildlife
spectacular
landscapes,
including
national parks and
unique
and
and
find
is based on
Murmansk’s
ecological problems
“ECO-
race”
is based around
answering review
questions correctly
Purpose: creating a board game of ecology
«Eco-race»;
having fun and developing
tactical skills,
is to educate about the
protection of the
environment
The object: the study is the environment
of Kola
Peninsular
The subject: the environmental problems
The tasks:
•
•
•
•
•
•
•
•
•
to study the geographic objects of Murmansk region;
to consider the environment of the Kola Peninsular;
to get information about nature reserves, nature parks
and specially protected nature areas in the Murmansk
region;
to analyze the environmental problems of our region;
to define;
to choose a genre of a board game;
to illustrate a board;
to make tasks;
to create the presentation of the paper
Steps:
1.Coming Up With an Idea
2.Fleshing Out Your Idea
3.Designing and Building Your Prototype
4.Play testing
5.Finishing and Releasing Your Game
Rules of «Eco-race»:
2 to 6 players
Ages 12 and up
4.
Object:
Be the first player to go around the game board,
starting and ending at the Start/Finish space.
Pasvik State Nature Reserve
1. When was Pasvik State Nature
Reserve founded?
2. How many parts of different
countries does it cover?
3. What is the symbol of Pasvik State
Nature Reserve?
4. How many lakes are there in Pasvik
State Nature Reserve?
5. What ecological enlightenment does
Pasvik State Nature Reserve offer?
“ECO-race” – our board game
Conclusion:
• Game playing is a powerful
instructional tool.
• Students learn through the
process of playing the game.
• Students can learn a variety of
important skills.
• Students develop a variety of
connections with the content
and can form positive memories
of learning.
• Games grab students’ attention
and actively engage them.
• Our game is actually ECO-
References
1. http://www.barentsinfo.org/Contents/Nature/Environmental-links
2. https://www.indiegogo.com/projects/grynco-save-the-planet-ecologic
al-board-game
#/
3. http://naturemoms.com/blog/2007/12/04/eco-friendly-board-games/