УЧЕБНЫЙ ПРОЕКТ Настольная обучающая игра на английском языке «ЭКО-гонки по Мурманской области»

  • Игры
  • pptx
  • 29.05.2017
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IX School Conference Young Researchers of the North   RESEARCH WORK Let’s play «Eco-race» Kseniya Vanina, class 8A E.V. Kovaleva, English teacher K. I. Dushenov school # 10 of Severomorsk
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Studying at school Success at school, % 90 80 70 60 50 40 30 20 10 0 3 4 5 6 7 class
Motivation and game reason why games are The main considered effective learning aids is that "they spur motivation and students get very absorbed in the competitive aspects of the games; moreover, they try harder at games than in other courses“ (Avedon, 1971)
Creating the game Engli sh IT Famil y Studi es Histo ry «Eco- race» Biolog y Science Geogra phy
“The move is designed to attract public attention to environmental problems, maintain ecological diversity and protect the ecological security of the country” (M.V. Kovtun)
The Puzzle The Kola Peninsula is one of the few corners of the world where the primeval beauty remains preserved. It is a land of bleak and cold coastal cliffs, vast tundra the northernmost pristine forests of Europe. You'll wildlife spectacular landscapes, including national parks and unique and and find
is based on Murmansk’s ecological problems “ECO- race” is based around answering review questions correctly
Purpose: creating a board game of ecology «Eco-race»; having fun and developing tactical skills, is to educate about the protection of the environment The object: the study is the environment of Kola Peninsular The subject: the environmental problems
The tasks: • • • • • • • • • to study the geographic objects of Murmansk region; to consider the environment of the Kola Peninsular; to get information about nature reserves, nature parks and specially protected nature areas in the Murmansk region; to analyze the environmental problems of our region; to define; to choose a genre of a board game; to illustrate a board; to make tasks; to create the presentation of the paper
Steps: 1.Coming Up With an Idea 2.Fleshing Out Your Idea 3.Designing and Building Your Prototype 4.Play testing 5.Finishing and Releasing Your Game
1. 2. 3 .
Rules of «Eco-race»: 2 to 6 players Ages 12 and up 4. Object: Be the first player to go around the game board, starting and ending at the Start/Finish space.
Pasvik State Nature Reserve 1. When was Pasvik State Nature Reserve founded? 2. How many parts of different countries does it cover? 3. What is the symbol of Pasvik State Nature Reserve? 4. How many lakes are there in Pasvik State Nature Reserve? 5. What ecological enlightenment does Pasvik State Nature Reserve offer?
“ECO-race” – our board game
Conclusion: • Game playing is a powerful instructional tool. • Students learn through the process of playing the game. • Students can learn a variety of important skills. • Students develop a variety of connections with the content and can form positive memories of learning. • Games grab students’ attention and actively engage them. • Our game is actually ECO-
Thank you for attention!
References 1. http://www.barentsinfo.org/Contents/Nature/Environmental-links 2. https://www.indiegogo.com/projects/grynco-save-the-planet-ecologic al-board-game #/ 3. http://naturemoms.com/blog/2007/12/04/eco-friendly-board-games/